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Hench Ludwig
Sep 02, 2025
It was another objective that required me to go inside of yet another cavern to take down some slightly larger enemy. Yes, I hit a point when I was having to manage my various skill chains and escape maneuvers in something that resembled a far more active combat cadence. This was a pretty big spike in challenge as well as a new layer of skill requirement, as I suddenly was discovering that I had a few more abilities available to me beyond simply hitting BnS NEO Divine Gems the counter stance and pressing a specific series of smaller buttons. Furthermore, the rotation I’ve used for basic enemies that stunned them was not working all of a sudden; I was still meting out some pretty tasty DPS, but it wasn’t as free as it had previously been. From that point forward, I was being faced with some slightly sterner basic enemies that needed some more focus. I had to pay attention to when my target started blocking attacks. I was needing to use my second dodge move that has a far, far tighter window to get its best benefits. A regular-ass enemy was actually doing things to get behind me. Me, of all people! I’m the Assassin. I’m supposed to sneak behind you, random mob! Incidentally, the fact that standard fights had me doing more than just one combo string started to make the Assassin feel both daunting and rewarding. I was having some brain whirring moments when I would completely forget what buttons to hit or I would mess up the timing, but then I would also zero in and focus and start to slowly puzzle my way through it all. I hadn’t really felt a comb-heavy buttons-per-minute MMO class like this since pretty much every class in Black Desert. It really started to open my eyes. That’s not to say that I’m suddenly really digging into this game overall. I am still absolutely abusing the “F” key in order to skip all of this game’s dialogue at breakneck pace, and the buy BnS NEO Divine Gems game’s “world” still feels like a series of small maps connected by tunnels on a very guided path. Themepark MMOs are often my preference, but hooooo boy is this one uninteresting.
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Welcome to the Forum
In General Discussion
Hench Ludwig
Sep 02, 2025
In POE 2 Currency Orbs, Ascendancy classes are an essential aspect of your character's progression, acting as specialized subclasses that allow you to unlock powerful abilities. Each Ascendancy class has its own skill tree, offering a set of enhancements that can completely transform your playstyle. Given how challenging Path of Exile 2 can be, ascending is a critical step for players aiming to tackle the more difficult content and maximize their potential. However, progressing through Ascendancy in Path of Exile 2 isn't always straightforward. If you're rushing through the game and ignoring side content, you might miss key steps required to ascend. This guide will show you exactly how to ascend, and how to obtain more Ascendancy points. To begin your Ascendancy journey in Path of Exile 2, you must first complete the Trial of the Sehkemas, which is located in Act 2. This trial becomes accessible after you defeat Balbala, The Traitor in the Traitor's Passage area of Act 2. Make sure to pick up Balbala's Barya Coin, as it serves as the key to entering the Trial of the Sehkemas. The Trial of the Sehkemas is a challenging gauntlet that consists of seven different rooms, each with a unique set of trials and challenges. As you progress, you'll encounter various obstacles, many of which come with negative conditions that hinder your character's abilities. Some rooms might also inflict debuffs, adding to the difficulty. One key element of this trial is the honour system. Honour is a resource that represents your life pool throughout the entire trial, displayed at the bottom of your screen. Every time you take damage during the trial, your honour will decrease. If your honour reaches zero, you fail the trial and will have cheap POE 2 Chaos Orbs to start over. Keep a close eye on your honour, as every hit can make the difference between success and failure.
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Hench Ludwig

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